Hopefully a dev comes along and clarifies the situation with this particular mod for you. Using mods presently in this game outside of those that are the most basic really seems to be problematic. You will learn here how to manage the staff, which rooms / wards are the most important and how to care for patients and departments. The Project Hospital guide is a collection of the best tips for this extremely complex strategy game. Now, it's entirely possible that there are some mods that alter features within the game that simply cannot be "removed and cleared" so that the save functions properly again. Project Hospital Guide Do it better than Obamacare. I do know that I had to remove the mod entirely (and resultant objects) run a "check" on the save, and then enter and resave the game. I had an objects mod in my save that was corrupting the script for a procedure (why, I don't know). The gift shop had a critical workload (I already saw another thread about the problem of having a second. My hospital was running fine and the general surgery department had a lounge where patients could meet their visitors. Unfortunately (an understatement) it appears that saved games using mods of any kind at the very least can create lasting problems w/ said save. Ive run into a few problems with the gift shop and lounges. I removed the related Mod (New doors and walls ), verified the compatibility and launch my savegame and same result :Īlso same problem from a new game without the mod installed. Day 2: Orthopaedy clinics - 1 to start, leave space for 3. Originally posted by m_vanaubel:After update 27, all my windows and doors are visually not correct and some are not usable anymore in the menu.
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